Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Rousers are the elite of the minotaur infantry who seek either generalship or executionership; their bravery is derived from the desire to obtain higher ranks in minotaur society.
Uwagi specjalne: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Awansuje z: | Gore |
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Awansuje na: | Overlord |
Koszt: | 35 |
PŻ: | 50 |
Ruchy: | 4 |
PD: | 80 |
Poziom: | 2 |
Charakter: | chaotyczny |
ID | EoS Minotaur Rouser |
Zdolności: | divine health |
topór bojowy sieczna | 11 - 3 wręcz |
Odporności: | |
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sieczna | 0% |
kłująca | 10% |
obuchowa | 10% |
ogień | -10% |
chłód | 10% |
astralny | -30% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 20% |
Grzybowy gaj | 2 | 40% |
Góry | 1 | 50% |
Głęboka woda | 99 | 10% |
Jaskinia | 1 | 40% |
Las | 1 | 50% |
Nie do przebycia | 99 | 20% |
Nie do przejścia | 99 | 20% |
Piasek | 2 | 30% |
Płaski | 1 | 30% |
Płytka woda | 3 | 20% |
Rafa | 2 | 30% |
Wioska | 1 | 50% |
Wzgórza | 1 | 40% |
Zamarznięty | 2 | 20% |
Zamek | 1 | 50% |